MLBB emblems & talents

Emblems

  • Common

    Adaptive Attack
    +22
    HP
    +275
    Hybrid Regen
    +12
  • Tank

    HP
    +500
    HP Regen
    +4
    Hybrid Defense
    +10
  • Assassin

    Adaptive Attack
    +10
    Adaptive Penetration
    +14
    Movement Speed
    +3%
  • Mage

    Cooldown Reduction
    +5%
    Magic Penetration
    +8
    Magic Power
    +30
  • Fighter

    Adaptive Attack
    +16
    Hybrid Defense
    +8
    Hybrid Lifesteal
    +10%
  • Support

    Cooldown Reduction
    +10%
    Healing Effect
    +12%
    Movement Speed
    +6%
  • Marksman

    Adaptive Attack
    +16
    Adaptive Penetration
    +10%
    Attack Speed
    +15%

First standard talent

  • Thrill

    Common

    Gain 16 Adaptive Attack.

  • Swift

    Common

    Gain 10% Extra Attack Speed.

  • Vitality

    Tank

    Gain 225 extra max HP.

  • Rupture

    Assassin

    Gain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

  • Inspire

    Mage

    Cooldown Reduction is increased by 5% and Mana Regen by 2.

  • Firmness

    Fighter

    Gain 8 extra Physical & Magic Defense.

  • Agility

    Support

    Gain 4% extra Movement Speed.

  • Fatal

    Marksman

    Gain 5% Crit Chance and 5% extra Crit Damage.

Second standard talent

  • Seasoned Hunter

    Common

    Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

  • Wilderness Blessing

    Common

    Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

  • Tenacity

    Tank

    When HP is below 50%, Damage Reduction is increased by 5%.

  • Master Assassin

    Assassin

    If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

  • Bargain Hunter

    Mage

    Equipment can be purchased at 95% of their base price.

  • Festival of Blood

    Fighter

    Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

  • Pull Yourself Together

    Support

    Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

  • Weapon Master

    Marksman

    Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

Core talent

  • Impure Rage

    Common

    Dealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

  • Quantum Charge

    Common

    Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

  • War Cry

    Common

    After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s. A single Basic Attack or skill that deals damage multiple times counts as 1. Cooldown: 6s.

  • Temporal Reign

    Common

    The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4 seconds. This effect is extended by 2 seconds after getting hero kills or assists. (This only applies to the hero themselves. Cooldown: 20 seconds.)

  • Concussive Blast

    Tank

    After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

  • Killing Spree

    Assassin

    When damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

  • Lethal Ignition

    Mage

    Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

  • Brave Smite

    Fighter

    Dealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

  • Focusing Mark

    Support

    After damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

  • Weakness Finder

    Marksman

    Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1 second. Cooldown: 10 seconds (each Basic Attack reduces it by 1 seconds, down to 3 seconds).