MLBB emblems & talents
Emblems

Common
- Adaptive Attack
- +22
- HP
- +275
- Hybrid Regen
- +12

Tank
- HP
- +500
- HP Regen
- +4
- Hybrid Defense
- +10

Assassin
- Adaptive Attack
- +10
- Adaptive Penetration
- +14
- Movement Speed
- +3%

Mage
- Cooldown Reduction
- +5%
- Magic Penetration
- +8
- Magic Power
- +30

Fighter
- Adaptive Attack
- +16
- Hybrid Defense
- +8
- Hybrid Lifesteal
- +10%

Support
- Cooldown Reduction
- +10%
- Healing Effect
- +12%
- Movement Speed
- +6%

Marksman
- Adaptive Attack
- +16
- Adaptive Penetration
- +10%
- Attack Speed
- +15%
First standard talent

Thrill
CommonGain 16 Adaptive Attack.

Swift
CommonGain 10% Extra Attack Speed.

Vitality
TankGain 225 extra max HP.

Rupture
AssassinGain 5 Adaptive Penetration. Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

Inspire
MageCooldown Reduction is increased by 5% and Mana Regen by 2.

Firmness
FighterGain 8 extra Physical & Magic Defense.

Agility
SupportGain 4% extra Movement Speed.

Fatal
MarksmanGain 5% Crit Chance and 5% extra Crit Damage.
Second standard talent

Seasoned Hunter
CommonDamage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

Wilderness Blessing
CommonMovement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

Tenacity
TankWhen HP is below 50%, Damage Reduction is increased by 5%.

Master Assassin
AssassinIf there is only one enemy hero nearby, damage dealt to them is increased by 7%.

Bargain Hunter
MageEquipment can be purchased at 95% of their base price.

Festival of Blood
FighterGain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

Pull Yourself Together
SupportCooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

Weapon Master
MarksmanPhysical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.
Core talent

Impure Rage
CommonDealing damage with skills deals 4% of target's Max HP extra Adaptive Damage and restores 2% Mana on hit. (If the hero does not use Mana, restores 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120. Cooldown: 5 seconds.

Quantum Charge
CommonDealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level). Cooldown: 10 seconds.

War Cry
CommonAfter every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s. A single Basic Attack or skill that deals damage multiple times counts as 1. Cooldown: 6s.

Temporal Reign
CommonThe next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4 seconds. This effect is extended by 2 seconds after getting hero kills or assists. (This only applies to the hero themselves. Cooldown: 20 seconds.)

Concussive Blast
TankAfter the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemies. Cooldown: 15s.

Killing Spree
AssassinWhen damaging heroes below 30% HP, instantly recover 15% of Lost HP and gains 20% Movement Speed. Additional Effect: Reset cooldown upon killing an enemy hero. Duration: 3 seconds. Cooldown: 30 seconds.

Lethal Ignition
MageDealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level). Cooldown 15 seconds.

Brave Smite
FighterDealing skill damage to an enemy hero recovers 5% Max HP. CD: 6 seconds.

Focusing Mark
SupportAfter damaging an enemy hero, allied heroes deal 6% more damage to them and gain 10% Movement Speed. Duration: 3 seconds. Cooldown: 4 seconds.

Weakness Finder
MarksmanBasic Attacks slow enemies by 50% and reduce their Attack Speed by 30%. Duration: 1 second. Cooldown: 10 seconds (each Basic Attack reduces it by 1 seconds, down to 3 seconds).