MLBB glossary

Attributes

Attribute
Explanation
Lifesteal
An attribute that restores HP according to the damage dealt with basic attacks.
Spell Vamp
An attribute that restores HP according to the damage dealt with skills.
Hybrid Lifesteal
Lifesteal and Spell Vamp.
Physical Defense
An attribute that reduces received Physical Damage.
Magic Defense
An attribute that reduces received Magic Damage.
Physical Penetration
An attribute that specifies the ignored Physical Defense amount.
Magic Penetration
An attribute that specifies the ignored Magic Defense amount.
Mana Regen
The rate at which a hero regenerates mana.
Crit Chance
The percentage chance for a basic attack to deal a critical hit.
Crit Damage
The ratio of crit damage to base damage. The default is 200%.
Cooldown Reduction
An attribute that reduces the cooldown of hero skills. Usually capped at 40%.
Resilience
An attribute that reduces the duration of Crowd Control effects inflicted on the hero (except for Suppression, Knock Airborne and Displacement).
Healing Effect
An attribute that affects the amount of Healing and Shields generated by the hero.
Healing Received
An attribute that affects the amount of Healing and Shields received by the hero.
HP Regen
The rate at which a hero regenerates HP.

Terms

Term
Explanation
Hybrid Attack
Physical Attack + Magic Power
Hybrid Defense
Physical + Magic Defense
Hybrid Penetration
Physical + Magic Penetration
Hybrid Regen
HP + Mana Regen
Hybrid Lifesteal
Lifesteal + Spell Vamp
Gank
Roam and ambush enemy heroes.
Turtle
A unique Creep on the battlefield. The team will get a special Buff and Gold after defeating it.
Lord
A unique Creep on the battlefield. The team that last hits it receives Gold, and the Lord helps them attack the enemy base.
Emblem
A special preparation rune that can improve heroes' attributes and skills on the battlefield.
Battle Spells
A spell chosen before the match that a hero can cast in addition to their own skills.
Converted Attribute
One of the hero's attributes is increased by reducing another.
Creep Buff
A special Buff received by killing a specific creep.
Draft Pick
Unlocks at Epic rank. Players take turns banning and picking heroes from the hero pool.
Invalid Match
During draft pick, if a player is inactive for the first three minutes, other players on their side can choose to initiate an early surrender. If successful, the match will be deemed invalid. The inactive player and players teamed up with them will incur a rank penalty, but other players will not.

Status effects

State
Explanation
Severity
Disarm
Prevents a target from using Basic Attacks. Cannot interrupt skills.
Low
Restrain
Prevents a target from leaving a specific area. Cannot interrupt skills.
Low
Root
Prevents a target from using Blink/Charge skills (excluding targeted Enchanted Basic Attacks with such effects). Cannot interrupt skills.
Low
Immobilize
Prevents a target from moving or using Blink/Charge skills. Cannot interrupt skills.
Low
Stun
Prevents a target from moving and using Basic Attacks and skills. Can interrupt some skills.
Medium
Silence
Prevents a target from using skills or Battle Spells (Purify excluded). Can interrupt some skills.
Medium
Terrify
Prevents a target from using Basic Attacks and skills, and causes them to move in random directions. Can interrupt some skills.
Medium
Taunt
Forces a target to use Basic Attacks on the caster and chase them, and prevents them from using skills. Can interrupt some skills.
Medium
Freeze
Prevents a target from moving and using Basic Attacks and skills. Can interrupt a large number of skills.
High
Petrify
Prevents a target from moving and using Basic Attacks and skills. Can interrupt a large number of skills.
High
Airborne
Prevents a target from moving and using Basic Attacks and skills. Can interrupt a large number of skills and Blink/Charge effects.
High
Transform
Prevents a target from using Basic Attacks and skills, and transforms the target into a critter. Can interrupt a large number of skills.
High
Suppress
Prevents a target from moving and using Basic Attacks and skills. Can interrupt a large number of skills and Blink/Charge effects. Cannot be removed.
Critical
State
Explanation
Blink
Movement ability that can pass through obstacles.
Charge
Movement ability that cannot pass through obstacles.
Displacement
Can interrupt certain skills and Blink/Charge effects, the same ones Airborne interrupts. Includes Knockback, Drag and effects that pull targets together.
Pull
A Displacement effect. Cannot interrupt skills or Blink.
Camouflage
Gains partial invisibility and cannot be targeted by skills.
Conceal
Gains complete invisibility and cannot be targeted by skills.
Dodge
Gains immunity to enemy Basic Attack damage and effects.
Ignore Obstacles
Can pass through obstacles.
Slow Immunity
Gains immunity to enemy Slow effects.
Control Immunity
Gains immunity to enemy Control and Slow effects (excluding Suppression).
Damage Immunity
Gains immunity to enemy damage and damage effects.
Death Immunity
HP cannot drop below 1.
Untargetable
Gains immunity to enemy Control and damage effects, but doesn't remove any existing effects or damage over time effects.
Invincible
Gains Control Immunity and Damage Immunity, and becomes untargetable.