
Electro Airbag
ShieldWhen Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10 seconds. Cooldown: 100.0 seconds.

When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10 seconds. Cooldown: 100.0 seconds.

Johnson throws his wrench toward the target location, dealing 120–220 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8 seconds.
| Attribute | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 |
|---|---|---|---|---|---|---|
| Cooldown | 8.0 | 8.0 | 8.0 | 8.0 | 8.0 | 8.0 |
| Base Damage | 120 | 140 | 160 | 180 | 200 | 220 |

Johnson raises his shield, continuously dealing 80–180 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction and slowing them by 20%. Each instance of damage also increases the enemy's subsequent damage taken from the skill by 15% (up to 45%). This damage is increased by 60% against creeps. Johnson can cast Basic Attacks and skills for the duration.
| Attribute | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 |
|---|---|---|---|---|---|---|
| Cooldown | 10.0 | 9.6 | 9.2 | 8.8 | 8.4 | 8.0 |
| Duration | 3.5 | 3.5 | 3.5 | 3.5 | 3.5 | 3.5 |
| Base Damage | 80 | 100 | 120 | 140 | 160 | 180 |

Johnson transforms into a car and begins accelerating over time. An allied hero can use Hop In when near Johnson to board the car (only 1 allied hero can ride with Johnson). The car will explode upon hitting an enemy hero or obstacle, dealing 300–400 (+240% Total Physical Defense) Magic Damage–450–600 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5–1 second (scales with the car's speed before impact),[speed unknown] and creating an electrified zone at the location. The zone continuously deals 60–80 (+20% Total Magic Power) Magic Damage and slows enemies within. While in car state, tap Brake to stop immediately or hold Nitrous to continuously gain speed for up to 5 seconds. Johnson's location will be revealed to the enemy for 3 seconds when casting this skill. Passive: Johnson's Physical Defense is increased by 10%–30%.
| Attribute | Rank 1 | Rank 2 | Rank 3 |
|---|---|---|---|
| Cooldown | 36.0 | 33.0 | 30.0 |
| Skill Duration | ≈2 hours, or until he bumps into something | ≈2 hours, or until he bumps into something | ≈2 hours, or until he bumps into something |
| Electrified Zone Duration | 4.0 | 4.0 | 4.0 |
| Physical Defense Bonus | 10% | 20% | 30% |
| Min Damage | 300 | 350 | 400 |
| Max Damage | 450 | 525 | 600 |
| Sustained Damage | 60 | 70 | 80 |
Impact Wrench
Electromagnetic Waves
Full Throttle| Attribute | Level 1 | Growth per level | Level 15 |
|---|---|---|---|
| HP | 2809 | 235 | 6099 |
| Physical Attack | 120 | 6.36 | 209.04 |
| Physical Defense | 27 | 4.93 | 96.02 |
| Magic Defense | 15 | 2.5 | 50 |
| HP Regen | 8.4 | 0.6 | 16.8 |
| Attack Speed | 1.03 | 0.01 | 1.17 |
| Movement Speed | 255 | 0 | 255 |