
Stick, Stick
SlowBuffEnemies gain a stack of Sticky each time they're hit by Gloo's skills, decreasing their Movement Speed by 4% for 6 seconds. Stacks up to 5. Each stack of Sticky on an enemy reduces their damage dealt to Gloo by 4%.

Enemies gain a stack of Sticky each time they're hit by Gloo's skills, decreasing their Movement Speed by 4% for 6 seconds. Stacks up to 5. Each stack of Sticky on an enemy reduces their damage dealt to Gloo by 4%.

Gloo reaches out and slams the ground, dealing 80 (+80% Total Magic Power) Magic Damage to the enemy. At the final, a Goo is left behind that explodes after 3 seconds to deal 300–450 (+12% Extra HP) Magic Damage to nearby enemies and immobilize them for 1 second. If Gloo touches the Goo, it will explode immediately, reset the skill's cooldown, and heal Gloo for 2.5%-5% of Max HP if the explosion hits an enemy (doubled if hits an enemy hero).
| Attribute | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 |
|---|---|---|---|---|---|---|
| Cooldown | 10.0 | 9.2 | 8.4 | 7.6 | 6.8 | 6.0 |
| Mana Cost | 25 | 30 | 35 | 40 | 45 | 50 |
| Base Damage | 80 | 80 | 80 | 80 | 80 | 80 |
| Extra Base Damage | 300 | 330 | 360 | 390 | 420 | 450 |
| HP Regen | 2.5% | 3% | 3.5% | 4% | 4.5% | 5% |

Gloo splits into Goos, dealing 100–200 (+80% Total Magic Power) Magic Damage to enemies in a fan-shaped area and immobilizing them for 0.5 seconds. While split, Gloo gains 10% Movement Speed and deals 80 (+15% Total Magic Power) Magic Damage every 0.25 seconds to enemies it touches, lasting 4 seconds. If this skill hits a Goo, Gloo will charge over to merge with it, dragging enemies in its path in the same direction for a distance.
| Attribute | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6 |
|---|---|---|---|---|---|---|
| Cooldown | 12.0 | 11.6 | 11.2 | 10.8 | 10.4 | 10.0 |
| Mana Cost | 80 | 88 | 96 | 104 | 112 | 120 |
| Base Damage | 100 | 120 | 140 | 160 | 180 | 200 |

Unlocked when any enemy hero has full Sticky stacks. Gloo attaches itself to the target enemy hero for up to 9 seconds, recovering 25%-30% of its Max HP. For the duration, its Basic Attacks are converted to deal 30–90 (+50% Total Magic Power) (+6% Extra HP) Magic Damage, and it transfers 80% of the damage it receives (excluding damage from turrets) to its host. If the target dies while attached, this skill's cooldown is reduced to 5 seconds.
| Attribute | Rank 1 | Rank 2 | Rank 3 |
|---|---|---|---|
| Cooldown | 50.0 | 50.0 | 50.0 |
| Mana Cost | 150 | 150 | 150 |
| Attached Regen | 25% | 27.5% | 30% |
| Base Attack Damage | 30 | 60 | 90 |
Slam, Slam
Spread, Spread
Grab, Grab| Attribute | Level 1 | Growth per level | Level 15 |
|---|---|---|---|
| HP | 2819 | 240 | 6179 |
| Mana | 500 | 100 | 1900 |
| Physical Attack | 120 | 6.43 | 210.02 |
| Physical Defense | 18 | 3.36 | 65.04 |
| Magic Defense | 15 | 2.5 | 50 |
| HP Regen | 12.4 | 0.6 | 20.8 |
| Mana Regen | 4 | 0.2 | 6.8 |
| Attack Speed | 0.98 | 0.01 | 1.12 |
| Movement Speed | 245 | 0 | 245 |